# Skill entries

<a href="/pages/ptA0ICTA5seeeWJIpuk7" class="button secondary" data-icon="book-open">Player skills overview</a>&#x20;

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Each skill has its own page. That keeps the docs searchable and consistent.
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### Skill cards

<table data-view="cards" data-full-width="true"><thead><tr><th>Skill</th><th>What it’s for</th><th data-hidden data-card-cover data-type="image">Cover image</th></tr></thead><tbody><tr><td>Slash</td><td>Default melee. Around-you damage.</td><td><a href="/files/0osiA3KJ55EnTZAiOxJa">/files/0osiA3KJ55EnTZAiOxJa</a></td></tr><tr><td>Marksman</td><td>Piercing projectile. Converts lines into wave clear.</td><td><a href="/files/wggh1jdA36ZA6rpAJQ9h">/files/wggh1jdA36ZA6rpAJQ9h</a></td></tr><tr><td>Dash</td><td>Escape or enter crowd enemies.</td><td><a href="/files/JfoQJYgHm65mpipW2hGs">/files/JfoQJYgHm65mpipW2hGs</a></td></tr><tr><td>Fire arrow</td><td>Impact explosion. Best when enemies clump.</td><td><a href="/files/FqulD1C5F5HuqbNGB3x5">/files/FqulD1C5F5HuqbNGB3x5</a></td></tr><tr><td>Fire Ball</td><td>Single-target focus. Scales with committed upgrades.</td><td><a href="/files/1tWLi6edmvNYAAhmrXgR">/files/1tWLi6edmvNYAAhmrXgR</a></td></tr><tr><td>Lightning Chain</td><td>Multi-target chaining. Strong in dense waves.</td><td><a href="/files/CZdi25BtdaMsImujcoZL">/files/CZdi25BtdaMsImujcoZL</a></td></tr><tr><td>Push</td><td>Move enemies on the way, Highly recomment for escape strategy.</td><td><a href="/files/qDNGGN1VNqrPQb1vmt6H">/files/qDNGGN1VNqrPQb1vmt6H</a></td></tr><tr><td>Marksman</td><td>Piercing projectile. Converts lines into wave clear.</td><td><a href="/files/FQJiGV3U216llV8AbWFM">/files/FQJiGV3U216llV8AbWFM</a></td></tr><tr><td>Holy Light</td><td>Support / debuff. Utility-first.</td><td><a href="/files/8PKBQlXVPqNzRQGQ2pUQ">/files/8PKBQlXVPqNzRQGQ2pUQ</a></td></tr><tr><td>Gold Gain</td><td>Faster leveling. More upgrade picks.</td><td><a href="/files/7FcseSP7cxInVX7WC1e1">/files/7FcseSP7cxInVX7WC1e1</a></td></tr><tr><td>EXP Gain</td><td>Faster leveling. More upgrade picks.</td><td><a href="/files/YkyHqCSG5Ji57A4yxgLL">/files/YkyHqCSG5Ji57A4yxgLL</a></td></tr><tr><td>Attack Rate</td><td>More attacks per second. Better uptime and procs.</td><td><a href="/files/B3GB49qhNYG0kLhBpPyo">/files/B3GB49qhNYG0kLhBpPyo</a></td></tr><tr><td>Armor</td><td>Less damage taken. Strong vs chip and swarm pressure.</td><td><a href="/files/YfomdViHKvM33j4uBm9C">/files/YfomdViHKvM33j4uBm9C</a></td></tr><tr><td>Attack Damage</td><td> Bigger hits. Better vs elites and bosses.</td><td><a href="/files/QbTNcmiFck5KLkHBK0ic">/files/QbTNcmiFck5KLkHBK0ic</a></td></tr><tr><td>Agility</td><td>Movement + evasiveness. Helps spacing and survivability.</td><td><a href="/files/IhghhswnOGHdJZKUb7iJ">/files/IhghhswnOGHdJZKUb7iJ</a></td></tr><tr><td>Strength</td><td>Raw power + sturdiness. Increases your mistake budget.</td><td><a href="/files/kLfOwoagKEvh7Ici7pmK">/files/kLfOwoagKEvh7Ici7pmK</a></td></tr><tr><td>Pickup Range</td><td> Easier XP/orb collection. Keeps tempo while staying safe.</td><td><a href="/files/H6HlH3j42FQVHT0TxqcM">/files/H6HlH3j42FQVHT0TxqcM</a></td></tr></tbody></table>

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Avoid exact numbers unless they’re stable. If values change often, document priorities instead.
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