# Pets ✦

Companion units that follow your run.

Pets add utility, pressure, or sustain without adding more buttons.

{% hint style="info" %}
The current pet lineup is **Gen 1**.

There are **3 pets** right now, and each one has a clear role.
{% endhint %}

***

### What pets add to a run

{% columns %}
{% column %}

#### Extra value

Pets keep adding impact while you move.

That fits the auto-combat loop well.
{% endcolumn %}

{% column %}

#### Low input

Pets work automatically.

They should support decisions, not create button overload.
{% endcolumn %}

{% column %}

#### Build identity

Each pet pushes a different run pattern.

That gives players clearer playstyle choices.
{% endcolumn %}
{% endcolumns %}

***

### Current Gen 1 pets

{% tabs %}
{% tab title="Gloop" %}

<div data-with-frame="true"><figure><img src="/files/Mixnqgyv6fdnmija4lRO" alt=""><figcaption></figcaption></figure></div>

#### Role

Pickup utility.

#### What it does

Collects **XP**, **health**, and **armor** orbs.

#### Best use case

Good for smoother tempo and safer orb collection.
{% endtab %}

{% tab title="Demon dog" %}

<div data-with-frame="true"><figure><img src="/files/USx0hTPumGm0MqlDqdgJ" alt=""><figcaption></figcaption></figure></div>

#### Role

Offensive support.

#### What it does

Attacks a random enemy near the player.

#### Best use case

Good for adding extra pressure during regular wave play.
{% endtab %}

{% tab title="Heal bot" %}

<div data-with-frame="true"><figure><img src="/files/eYkBdUQS9HHPRKsu2qP0" alt=""><figcaption></figcaption></figure></div>

#### Role

Sustain support.

#### What it does

Creates a healing zone after a short delay.

The zone lasts for a few seconds.

#### Best use case

Good for stabilizing runs and recovering during pressure.
{% endtab %}
{% endtabs %}

***

### How pets should feel in play

{% stepper %}
{% step %}

### Clear role

A player should understand the pet value immediately.
{% endstep %}

{% step %}

### Passive support

Pets should help the run without fighting player control.
{% endstep %}

{% step %}

### Useful, not mandatory

A pet should improve a run.

It should not replace movement, dodging, or upgrade choices.
{% endstep %}
{% endstepper %}

***


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