# Enemy entries

<a href="/pages/XyCoIcOhCAN5FmM5dMpm" class="button secondary" data-icon="book-open">Bestiary overview</a>

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<h4 align="center"><strong>Archer Assassin</strong></h4>

The Archer Assassin is a high-priority ranged threat, leveraging a deadly high damage output to snipe targets from afar. While its low speed and average health make it vulnerable to being rushed, its position often requires players to traverse the crowded field of battle to reach it.

<details>

<summary><strong>Talents &#x26; abilities</strong></summary>

* **Type:** Range
* **Damage:** High
* **Speed:** Low
* **Health:** Average

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<h4 align="center"><strong>Tank Assassin</strong></h4>

Despite its title, the Tank Assassin is a heavy siege weapon, combining a massive high health pool with terrifying high damage output. Its low speed forces it to rely on relentless power, slowly stomping toward the player to deliver devastating, calculated blows. This mob is less about surprise and more about becoming an immovable, hard-hitting anchor that forces players to use crowd control and sustained damage.

<details>

<summary><strong>Talents &#x26; abilities</strong></summary>

* **Type:** Tank
* **Damage:** High
* **Speed:** Low
* **Health:** High

</details>

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<h4 align="center"><strong>Bomber</strong></h4>

The Bomber is a fast-moving, suicidal melee threat that relies on high speed to quickly close the distance to its target. Carrying low health, this mob is meant to be dispatched quickly before it can execute its powerful high damage attack upon reaching the player. Treat the Bomber as a deadly time bomb, requiring immediate priority targeting to prevent a devastating, explosive close-range strike.

<details>

<summary><strong>Talents &#x26; abilities</strong></summary>

* **Type:** Melee
* **Damage:** High
* **Speed:** High
* **Health:** Low

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<h4 align="center"><strong>Charger</strong></h4>

The Charger is a highly dangerous foe that combines high health and a massive form with surprisingly high speed, allowing it to rapidly close the distance and disrupt formations. It uses its momentum to crash into players, often stunning or displacing targets with its average damage impact. Because of its speed and tankiness, the Charger demands immediate crowd control or focused fire to prevent it from overwhelming the player's position.

<details>

<summary><strong>Talents &#x26; abilities</strong></summary>

* **Type:** Tank
* **Damage:** Average
* **Speed:**  High
* **Health:** High

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<h4 align="center"><strong>Chopper</strong></h4>

The Chopper serves as a rugged, mid-line melee threat, utilizing its average speed and damage to steadily advance on the player's position. Its primary danger lies in its high health, which allows it to soak up significant damage and survive abilities that would dispatch weaker foes. Designed to endure, the Chopper acts as a stubborn wall, absorbing focus fire and enabling faster or more dangerous enemies to slip through the chaos.

<details>

<summary><strong>Talents &#x26; abilities</strong></summary>

* **Type:** Melee
* **Damage:** Average
* **Speed:** Average
* **Health:** High

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<h4 align="center"><strong>Puller</strong></h4>

The Archer Assassin is a high-priority ranged threat, leveraging a deadly high damage output to snipe targets from afar. While its low speed and average health make it vulnerable to being rushed, its position often requires players to traverse the crowded field of battle to reach it.

<details>

<summary><strong>Talents &#x26; abilities</strong></summary>

* **Type:** Range
* **Damage:** Low
* **Speed:** Low
* **Health:** Average

</details>

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<h4 align="center"><strong>Saber</strong></h4>

The Saber is a lightning-fast melee unit, utilizing its high speed to quickly maneuver and strike targets with its average damage attack. Possessing dangerously low health, this mob is a glass cannon, relying on its agility to avoid focused attacks. The Saber's role is to add extreme pressure to the player's movement, forcing frequent repositioning to avoid its swift, successive strikes.

<details>

<summary><strong>Talents &#x26; abilities</strong></summary>

* **Type:** Melee
* **Damage:** Average
* **Speed:** High
* **Health:** Low

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<h4 align="center"><strong>Stalker</strong></h4>

The Stalker is a cunning manipulator that thrives in chaotic battlefields. Rather than attacking directly, it uses its Swap ability to teleport and exchange positions with the player or nearby objects. With a 15-second cooldown, the Stalker patiently waits for moments when enemies crowd the field, then suddenly swaps places to drop the player into the heart of danger. Its deceptive tactics can instantly turn a safe position into a deadly one, punishing players who lose track of its presence.

<details>

<summary><strong>Talents &#x26; abilities</strong></summary>

* **Type:** Range
* **Damage:** low
* **Speed:** Low
* **Health:** low

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<h4 align="center"><strong>Wasp</strong></h4>

The Wasp is a disruptive flying threat that aggressively pursues its target, latching onto them with relentless stings. Its attacks deal damage while slowing the player, making it harder to escape or reposition during combat. Once it sticks to a target, it continues to harass them at close range, forcing players to react quickly or risk being overwhelmed. While individually fragile, Wasps become dangerous when they latch on at the wrong moment, disrupting movement and leaving players vulnerable in the chaos of battle.

<details>

<summary><strong>Talents &#x26; abilities</strong></summary>

* **Type:** Melee
* **Damage:** High
* **Speed:** High
* **Health:** Average

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<h4 align="center"><strong>Wreacker</strong></h4>

The Wreacker is a slow-moving, heavy-hitting melee brute designed to punish poor positioning with its powerful high damage attacks. While its low speed makes it relatively easy to outmaneuver, its average health ensures it survives long enough to swing its devastating weapon at least once. This mob is a crucial threat that forces players to respect its impact zone and focus fire to neutralize its heavy bursts of damage.

<details>

<summary><strong>Talents &#x26; abilities</strong></summary>

* **Type:** Melee
* **Damage:** High
* **Speed:** Low
* **Health:** Average

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<h4 align="center"><strong>Zombie</strong></h4>

The Zombie is the dungeon's dependable baseline threat, a shambling melee foe with perfectly average stats in damage, speed, and health. They are the first wave of persistent undead that new adventurers must learn to dispatch to fuel their build's ascent. Efficiently eliminating these average enemies is the key to harvesting XP and surviving long enough for the true brutality to begin.

<details>

<summary><strong>Talents &#x26; abilities</strong></summary>

* **Type:** Melee
* **Damage:** Average
* **Speed:** Average
* **Health:** Average

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<h4 align="center"><strong>Thank Zombie</strong></h4>

The Tank Zombie is a lumbering wall of animated flesh, designed to stall and overwhelm the player's position with sheer bulk. While its low speed makes it easy to kite, its high health and devastating high damage attacks demand focused attention and tactical retreat. Treating this behemoth as just a bigger threat is a mistake—it’s a disruptive force meant to trap you in the path of faster, weaker foes.

<details>

<summary><strong>Talents &#x26; abilities</strong></summary>

* **Type:** Tank
* **Damage:** High
* **Speed:** Low
* **Health:** High

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<h4 align="center"><strong>Assassin</strong></h4>

The Assassin trades the plodding resilience of other foes for devastating speed, featuring high speed that lets it close the distance and flank players instantly. While its average health and damage make it fragile, its main danger is its ability to swiftly bypass the front lines and interrupt channeling or healing. Players must prioritize this blur of a mob, as its hit-and-run tactics can quickly dismantle a stable defense.

<details>

<summary><strong>Talents &#x26; abilities</strong></summary>

* **Type:** Melee
* **Damage:** Average
* **Speed:** High
* **Health:** Average

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<h4 align="center"><strong>Big Dude</strong></h4>

The Big Dude is a massive, walking obstacle, designed to be the ultimate time-sink due to its colossal high health pool. Its incredibly low speed and relatively low damage mean it poses little immediate threat, but it is excellent at blocking escape paths and soaking up abilities. While easy to avoid, every moment spent dealing with this mobile wall is time lost, letting more dangerous enemies close the distance.

<details>

<summary><strong>Talents &#x26; abilities</strong></summary>

* **Type:** Tank
* **Damage:** Low
* **Speed:** Low
* **Health:** High

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<h4 align="center"><strong>Crawler</strong></h4>

The Crawler is a frantic melee pest defined by its high speed and tendency to swarm players from multiple angles. It possesses only low health, making it easy to dispatch individually, but its rapid movement allows it to quickly overwhelm defensive lines. While its average damage isn't immediately lethal, ignoring a pack of these fast-moving threats will lead to death by a thousand cuts.

<details>

<summary><strong>Talents &#x26; abilities</strong></summary>

* **Type:** Melee
* **Damage:** Average
* **Speed:** High
* **Health:** Low

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<h4 align="center"><strong>Guardian</strong></h4>

The Guardian is a terrifying frontline juggernaut, combining crushing high damage with high health to create a relentless, slow-moving siege engine. While its low speed allows skilled players to kite it, a single powerful blow from its massive weapon can end a high-score run instantly. This mob acts as a mobile wall of pain, demanding both patience and sustained damage to breach its defenses and survive its massive retaliatory strikes.

<details>

<summary><strong>Talents &#x26; abilities</strong></summary>

* **Type:** Melee
* **Damage:** Super High
* **Speed:** Low
* **Health:** High

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<h4 align="center"><strong>Zombie Shooter</strong></h4>

The Zombie Shooter maintains the average stats of its melee counterparts but introduces a deadly new variable: ranged combat. Posing an equal threat from a distance, this foe forces players to constantly maneuver and manage both close-range and far-range threats simultaneously. Ignoring the Shooter is a fatal error, as its persistent, ranged attacks will chip away at your health while you deal with the melee horde.

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<summary><strong>Talents &#x26; abilities</strong></summary>

* **Type:** Range
* **Damage:** Average
* **Speed:** Average
* **Health:** Average

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